For the alpha version of the game due on Thursday. All are found under TeamRTS/Image Gallery/Brain Map/Textures
There are two variants of the bacon map. The one here is the later version.
Neurons overview:
Individual pieces can be found under TeamRTS/Image Gallery/UI in folders N1-N5. There are three stages to each neuron - lighting up supposedly signals a unit passing through.
Tutorials: Single Player game only. In order of gameplay flow with conditions preceding the actual texts.
Region Selection
-Beginning: Click here to select your units.
-Neutral Empty: Click here to drop off your units.
-Hostile: Units automatically fight when dropped into hostile regions. You can move into and out of a combat.
-Owned: Your units can move to any regions next to a region that you own.
-Move it: Constantly move your units forward to capture as many regions as you can.
-Multiple Jump: As long as you own all bridges between these two regions, you can move your units there.
Spell
-Ready: You have a spell ready, click on the icon to use it.
Morphing
-Beginning: Click here to select your units.
-Tier 2: While these units are selected, click the morph button to trade two units for a stronger unit.
-Tier 3: You can also trade three units for an even stronger unit.
Individual Unit Selection
-Beginning: Click here to select your units.
-The Wheel: Motion over units that you want to select, let go, and they will be selected.
Region Buffs
-Captured: You have captured all regions of this lobe, gaining a bonus for all of your units.