For the alpha version of the game due on Thursday. All are found under TeamRTS/Image Gallery/Brain Map/Textures
There are two variants of the bacon map. The one here is the later version.
Neurons overview:
Individual pieces can be found under TeamRTS/Image Gallery/UI in folders N1-N5. There are three stages to each neuron - lighting up supposedly signals a unit passing through.
Tutorials: Single Player game only. In order of gameplay flow with conditions preceding the actual texts.
Region Selection
-Beginning: Click here to select your units.
-Neutral Empty: Click here to drop off your units.
-Hostile: Units automatically fight when dropped into hostile regions. You can move into and out of a combat.
-Owned: Your units can move to any regions next to a region that you own.
-Move it: Constantly move your units forward to capture as many regions as you can.
-Multiple Jump: As long as you own all bridges between these two regions, you can move your units there.
Spell
-Ready: You have a spell ready, click on the icon to use it.
Morphing
-Beginning: Click here to select your units.
-Tier 2: While these units are selected, click the morph button to trade two units for a stronger unit.
-Tier 3: You can also trade three units for an even stronger unit.
Individual Unit Selection
-Beginning: Click here to select your units.
-The Wheel: Motion over units that you want to select, let go, and they will be selected.
Region Buffs
-Captured: You have captured all regions of this lobe, gaining a bonus for all of your units.
I'm excited to see how these look on the map. =)
ReplyDeleteOh, and... I totally forgot about those neurons you were doing. I did see them before, and I think that looks great. Thank you for the hard work Jack!
ReplyDeleteTutorial texts are up. They should be reviewed by the team before getting inserted into the game.
ReplyDeleteI think we can consolidate our screenshot explanations (if the programmers haven't heard, there was discussion of using the stacheman to "teach" the tutorial with screenshots to back up the pages) a bit more. I'll think on it a bit more and put up my ideas too.
ReplyDeleteThat would be good, in addition we will be adding an arrow pointing to the place of interest (i.e. buttons, regions, etc.).
ReplyDelete