Tuesday, November 29, 2011

Alpha Coming Up!

For the alpha version of the game due on Thursday. All are found under TeamRTS/Image Gallery/Brain Map/Textures



There are two variants of the bacon map. The one here is the later version.

Neurons overview:


Individual pieces can be found under TeamRTS/Image Gallery/UI in folders N1-N5. There are three stages to each neuron - lighting up supposedly signals a unit passing through.

Tutorials: Single Player game only. In order of gameplay flow with conditions preceding the actual texts.

Region Selection

-Beginning: Click here to select your units.

-Neutral Empty: Click here to drop off your units.

-Hostile: Units automatically fight when dropped into hostile regions. You can move into and out of a combat.

-Owned: Your units can move to any regions next to a region that you own.

-Move it: Constantly move your units forward to capture as many regions as you can.

-Multiple Jump: As long as you own all bridges between these two regions, you can move your units there.

Spell

-Ready: You have a spell ready, click on the icon to use it.

Morphing

-Beginning: Click here to select your units.
-Tier 2: While these units are selected, click the morph button to trade two units for a stronger unit.

-Tier 3: You can also trade three units for an even stronger unit.


Individual Unit Selection
-Beginning: Click here to select your units.

-The Wheel: Motion over units that you want to select, let go, and they will be selected.

Region Buffs

-Captured: You have captured all regions of this lobe, gaining a bonus for all of your units.

5 comments:

  1. I'm excited to see how these look on the map. =)

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  2. Oh, and... I totally forgot about those neurons you were doing. I did see them before, and I think that looks great. Thank you for the hard work Jack!

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  3. Tutorial texts are up. They should be reviewed by the team before getting inserted into the game.

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  4. I think we can consolidate our screenshot explanations (if the programmers haven't heard, there was discussion of using the stacheman to "teach" the tutorial with screenshots to back up the pages) a bit more. I'll think on it a bit more and put up my ideas too.

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  5. That would be good, in addition we will be adding an arrow pointing to the place of interest (i.e. buttons, regions, etc.).

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