Tuesday, November 1, 2011

Update - Tuesday 11/1/11

Updates:

-Changing sections in lobes to hexagons

Characters that are finished, but still need animation:

-Eyeball (I)
-Clown (I) (needs coloring)
-Spideburger (I)
-Football (I) (needs reworking)

-Book (S)
-Doctor (S) (needs coloring)
-Witch Doctor (S) (almost)
-StacheMan (S) (almost)

-Eggplant (N)

Upgrades (for capturing regions):

- +1 attack
- +1 HP
- + move speed (coffee)
- + spawn speed
- Quicker cooldowns for spells

*Interface art needs to be done*

Priority:

Programmers:
A: AI (James/Brenden/Blake) - Due 11/6
B: Sounds/SFX/upgrade circles (Brenden)- Pending
B: Upgrades (Blake)- Pending
C: Multiplayer - Pending

Artists:
A: Finish Character Art (Max/Sky)
A: Animations (Max)
A: Hexagon Map (Jack)
B: Environment Art (Sky)
C: Interface Art (loadout screen/spell icons/unit icons)

                                                                                                                                              


2 comments:

  1. Both the Stacheman and the reworked Ball o Feet have been added both to the dropbox and to the post above.

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  2. Also updated with the "on" and "off" versions of the fishlamp. If we want to use it as a playable character, it can turn on and off (doesn't have to have its eyes and lamp flicker at the same time if we don't want that) and the lamp portion can rock back and forth like a bell. As with all units, colors can be adjusted if desired, and all parts will be added to the dropbox in a moment.

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