Tuesday, September 27, 2011

Movement!

This post is to discus the idea of using neurons movement through synapses for inter-brain-area travel.

The following image is the result of a special-needs programmer pretending to be an artist/cobbler depicting some core ideas.




Now that your eyes have stopped shedding tears, I will discuss what is going on here. Each area is defined by borders that are not borders, but are actually the highways of the neural-network. Not all areas can be accessed from this network though, oh no, for that you require a synapses! Synapses that you can use are formed upon infecting an area. (Visually, they are grayed out, so the player knows where passages can be formed, and they change color when they are activated and usable.) This allows your neurons to use these "on ramps" and "off ramps" of the neural-network. "Hold the phone, what are my neurons?" you ask? Well, they are your army, in traversing form. When a unit wants to move to an area, it walks to it's local synapses and mid jump, turns into a neuron that arcs onto the network, speeds down the neural-network to it's designated area, hops off, and begins converting the area straight away.

Army can be supplied as a neuron to the initial area, where they then turn to the personified representation, and await your command. This could create a very fast paced feel with awesome specs of light flying all around the world you are commanding. It also solves some problems we introduced by limiting the amount of units that can exist on any given space at one time.

Below are some snazzy pictures to make up for my crude cobble. And anyone who has a creative and/or artistic sense about them, feel free to sketch or cobble up some better ideas. :D

Synapses and Neurons firing



Possible Neuron ideas

5 comments:

  1. I really like the idea! I like how it involves the brain and how units travel. It feels like it makes more sense than just phasing into an area. I was curious though, what if two sets of units are traveling on the same highway?

    ReplyDelete
  2. I think, for simplicity sake, if nothing else, they just cross over each other. It doesn't matter if they are the same faction or not, they won't affect each other.

    ReplyDelete
  3. The long distance travel to areas that you want to attack helps game flow considerably! Great Idea!

    ReplyDelete