Thursday, September 8, 2011

Second Iteration

Second Iteration is..........Hayden's Light Game!

Job Assignments:

Blake : Working on insanity
Brenden: Working on insanity
Jack : Assets designer/check with Hayden
Adam : Powerpoint, Mr. Presentor!
Sky : Powerpoint, Ms. Presentor!
Hayden : Sketches, Mid-game picture, more light game design info
James : Working on insanity
Max : The Village "Cobbler"/check with Hayden

Skype meeting on Sunday at 4pm.

Ideas: Great feedback. Hero using spells on units.

James's Insanity Idea:
- Battling a clock. Battling your insanity and fighting your brain from insanity.
- Each game time is set or gain more time by achieving stuff...
- Allow to pause game.
- Cross section of brain.
- Fight off toxins, imbalances, and chemicals with other chemicals.
- Do something with the brain and see what happens to the actually character.
- Allow certain time to be in the brain to fix problems.
- Attack for insanity or against insanity.

Hayden's Light Game:
- Different light from the spectrum.
- White vs Black
- Absorb colors closer to white or black to gain power.
- Direct light with your finger.
- Powerups
- No scrolling
- Icons
- Waves of units built, but not controlled
- Laser blast controllable by touch
- Loadout screen to customize laser blast/units

4 comments:

  1. For Insanity group:

    Please have a significant amount of design and layout ideas for Insanity by Sunday's skype session.

    ReplyDelete
  2. I have some ideas posted on my blog concerning the appearance of the "units":
    http://fa3710st.blogspot.com

    ReplyDelete
  3. Just so everyone knows, I will not be able to make the 4:00 meeting on sunday. If we could move that an hour later then I can get there.

    ReplyDelete
  4. I was under the impression that we had already rescheduled the meeting to be five?

    ReplyDelete