Friday, September 2, 2011

Real Time Strategy Ideas

It looks like were starting to get a variety of ideas for our RTS project. So far our sub genre we have:
  • Tower Defense
  • Tree house Dota/Tug of War style
  • Bacterial based where placement is key
Tower Defense:


Dota/Tug of War:

Maybe we could still blend LoL/HoN type games in that all the basic units are just created and sent to attack (you only decide which units and can upgrade them etc) but you could have one main hero type unit over which you have finer control. Part of the strategy could come from choosing what abilities or spells you want to use remembering that you can't choose all of them.
  • No need for complex pathing (saves tons of programming time)
  • Not having fog of war is perfectly OK.
  • (Hopefully) easier art because it is 100% 2d.
  • Very easy and intuitive controls. Would work very well on mobile devices with limited real estate.
Check out this video for some ideas

Great Characters Ideas by Adam:

Top Down (Traditional RTS) Style:

Other Ideas:

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